Udell Infante
Udell Infante
Senior Character Artist
Troutman, United States

Summary

Senior Character Artist with 16+ years of professional experience across AAA, VR and AR titles, specializing in high-quality character, creature, and hard-surface asset creation within real-time and hardware constraints. Proven contributor to 20+ shipped titles, known for establishing visual standards, collaboration closely with cross-disciplinary teams from concept through engineering, and driving asset quality from early pre-production through final in-game implementation. Experience in defining pipelines, solving technical art challenges, and delivering polished assets within technical guidelines.

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Skills

3D ModelingCharacter ModelingHard Surface ModelingProp ModelingTexturingWeapon ModelingVehicle Modeling

Software proficiency

3ds Max
3ds Max
Maya
Maya
Blender
Blender
ZBrush
ZBrush
Photoshop
Photoshop
Unreal Engine
Unreal Engine
Unity
Unity
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer

Productions

    • Video Game
      Borderlands 2
    • Year
      2012
    • Role
      Character Artist, Prop Artist
    • Company
      Shadows in Darkness
    • Video Game
      Borderlands Claptrap's New Robot Revolution
    • Year
      2010
    • Role
      Character Artist, Prop Artist
    • Company
      Shadows in Darkness
    • Video Game
      Borderlands
    • Year
      2009
    • Role
      Character Artist, Prop Artist
    • Company
      Shadows in Darkness
    • Video Game
      Dance Central
    • Year
      2010
    • Role
      Character Artist
    • Company
      Shadows in Darkness
    • Video Game
      Aliens: Colonial Marines
    • Year
      2013
    • Role
      Character Artist
    • Company
      Darkside Game Studio
    • Video Game
      Spec Ops The Line
    • Year
      2012
    • Role
      Character Artist, Environment Artist
    • Company
      Shadows in Darkness
    • Video Game
      Call of Duty MW3
    • Year
      2011
    • Role
      Prop Artist
    • Company
      Shadows in Darkness
    • Video Game
      Ratchet & Clank Before The Nexus
    • Year
      2013
    • Role
      Environment Artist
    • Company
      Darkside Game Studio
    • Video Game
      Duke Nukem Forever
    • Year
      2011
    • Role
      Character Artist
    • Company
      Shadows in Darkness
    • Video Game
      Dragon Age Orgins
    • Year
      2009
    • Role
      Character Artist
    • Company
      Shadows in Darkness
    • Video Game
      Rise of the Argonauts
    • Year
      2008
    • Role
      Character Artist
    • Company
      Shadows in Darkness

Experience

  • Senior Character Artist at META - Sanzaru
    Remote, US
    April 2022 - Present

    ● Defined and owned character art, armor sets and creature creation for Asgard's Wrath 2, delivering high fidelity assets on a 10-15 day turnaround while adhering to strict hardware constraints.

    ● Established texture and material standards for hard-surface weapon assets, raising overall asset consistency and visual quality.

    ● Collaborated closely with the Concept Team to brainstorm, refine and finalize the functional design and visual language of major vehicle assets.

    ● Partnered with Graphics Engineer, Lighting, and Technical Art teams to develop best practices in achieving high end in-game quality within VR limitations.

  • Senior Character Artist at Amazon Game Studio
    Irvine, US
    June 2020 - April 2022

    ● Established a character pipeline, and asset naming standards to support scalability and consistency as the project moved from prototype towards production.

    ● Contributed to early prototyping and pre-production for an unannounced AAA project, helping define multiple character modeling styles and visual directions.

    ● Coordinated with the Art Director and Lead Concept Artist to visualize the concept art into production ready characters that aligned with the evolving art vision.

    ● Delivered high quality character assets while iterating in a fast moving, exploratory development environment as part of a two artist character team.

    ● Collaborated with the New World team in creating high-quality character armor sets and props for the New World MMO.

  • Senior 3D Artist (Promotion) at Magic Leap
    Plantation
    March 2020 - Present

    ● Task and projects currently being determined.

  • Mix Reality Artist at Magic Leap
    Plantation, US
    November 2016 - February 2020

    ● Created real-time environment and character content for the Magic Leap creator AR device, Balancing visual quality with real-time performance limitation.

    ● Supported the UI/UX team with pre-visualization and final asset direction for the avatar system and customization features.

    ● Collaborated with the Experience Team to deliver high-end AR content, balancing visual polish with technical feasibility, including the interactive Undersea aquarium experience.

  • Senior 3D Artist at Shiver Entertainment
    Miami, US
    January 2014 - October 2016

    ● Collaborated with the Lead Artist to define and maintain the character and weapon pipeline for a mobile title.

    ● Acted as Art Manager by providing biweekly feedback to 40+ characters and weapon assets, ensuring consistency, performance and visual standards for all deliverables.

    ● Created high visual fidelity of high and low poly assets that were optimized for mobile hardware.

    ● Collaborated with the Art Director during pre-production to support visual development and pre-visualization for the characters and vehicles.

    ● Supported asset tracking, delivery and organization using Jira and Perforce to maintain efficient production flow.

  • Senior 3D Artist at Shadows In Darkness/ Darkside Game Studio
    Sunrise
    March 2009 - December 2013

    ● Responsible for creating highpoly and lowpoly meshes for characters, props, vehicles, and weapons for clients like Gearbox, Bioware, Yager, Insomniac and many more.

    ● Coordinated with the Art Director on in-house projects to establish character creation pipeline.

    ● Delivered production ready assets across a wide range of styles, adapting quickly to different client requirements and technical constraints.

    ● Responsible for creating highpoly and lowpoly meshes for characters, props, and weapons.

  • 3D Artist at Shadows In Darkness
    Sunrise
    March 2008 - March 2009

    ● Responsible for creating highpoly and lowpoly meshes for characters, props, and weapons.